Stranded - This project was inspired by the sight of empty streets in our cities during the Covid-19 pandemic, broken by a few food delivery scooters racing up and down the streets. At the same time, we heard the sounds of birds everywhere. Is nature growing back on us?
In my mind this extrapolated to some dystopian future in 20 years time.. People living self-contained, no contact, nobody outside, and nature taking its course again. Welcome to the future!
Not completely unlike the computer game Death Stranding from 2019, so we couldn't resist adding that playstation controller and way too many packages ;)
Here's my behind the scenes crafting notes.
Step 1: I created the "floor". This was a single (subdivided) plane with a complicated shader that yielded colors and displacements. Later on I had to bake the displacement though, as you cannot easily have particles generating from the displaced points (they start on the plane without displacement)
Step 2: I created the city. For this I used the Utopia package of kitbash3d - which is (or was) free for a time for people to create art with during the Covid-19 pandemic. Thank you for providing this to us!
Step 4: Let's add more trees! Oops.. that broke my Blender. Quickly replaced all the high poly trees with low poly versions. Much more ugly though.. added some fog to hide that.
Step 5: And then I discovered grass! Grass! This was added using the Scatter addon, which made things a lot easier to set up. Nice! It is a paid addon, but worth the investment if you need something like this. And while I do know how to do this manually with particle systems, I want to spend my time creating art.
Oh yes, consequence -- there's no desert anymore.. what to do?
Step 6: Change the mood entirely! Out with the high noon sun, in with the morning! That action changed the entire mood and atmosphere of this scene, but that is maybe one of the coolest things you can do with 3D editing.. everything is yours to control! I am soo not done with this!
Finally, here's a step-by-step video I made of the process:
Ork is een fotograaf uit Utrecht. Hij vond zijn passie in fotografie van mensen, zowel tijdens evenementen of juist in de studio. Ork staat bekend om zijn gedreven aanpak, waarbij hij open staat voor innovatieve ideeën die zowel het model als de fotograaf verder brengen in het maken van de perfecte foto.